
You weave between bullets with effortless ease.

Point blank shots are negated by a katana slicing the bullet in half. You snatch a gun out of the air and spin around to kill the enemies approaching from behind. The combat in SuperHOT is the stuff of Hollywood magic, scenes that are usually only reserved for scripted moments and set pieces. How many bullets do you have left in your gun? Do you have time and space to evade the bullets headed your way? Can you stun that enemy and close the distance soon enough to grab his fallen weapon? Every moment is one of careful movement, since every step by you means danger is one step closer. Those methodical minutes-long sequences of time-slowed action only last mere seconds in real time. It's a game of minimalism and restraint, more time spent side-stepping bullets and planning your next move than attacking. SuperHOT takes the one hit kills and limited ammo and encroaching enemies on all sides of Hotline Miami, and makes it a pseudo-turn-based action puzzler through its core time-moves-when-you-move mechanic. It's the most innovative shooter I've played in years. The fancy sword flourish the Drifter performs after a particularly challenging battle. Your cloak flying and fluttering with each strike. The snowy footprints and pools of blood you leave in your wake. The way you can sit down at any time to just relax and admire the environment. And yet even with the intriguing environments and fast punchy combat, it's the little details that can make a great game, special. Innocuous flowers erupt into hulking beasts, heavily-armed creatures fire bullet hell-esque volleys of projectiles, and relentless bosses unleash multi-tiered attacks that test your evasive prowess.

A deadly menagerie of foes await, from avian mages that unleash devastating short-range lasers and lupine samurai that teleport-dash towards you with their blades to shuriken-armed toads and towering crystalline beings. But Hyper Light Drifter's beauty is only surpassed by its danger. Everything coalesces to create an oppressive miasma of unease and tension, where you never feel safe, where every mistake is met with quick ruthless death, and its lean puzzle design is always driving you forward to more haunting imagery and more surreal discoveries.Įvery area in Hyper Light Drifter is one of gorgeous pixel artistry, lavish details, and vibrant colors: the gargantuan remains of titans now choked with flora, technological ruins, windswept peaks, bustling town square, dim subterranean tunnels.

The sound design, from the subtle heartbeat of a soundtrack to the boy's hurried breathing when stealth shifts to desperate pursuit. The aesthetic, rife with countless details and a cohesive palette that accentuates the game's depressing dystopian tone. The animations, how the boy stumbles and struggles, how he looks with nervous glances or hunches over in tense fear. Inside is a bleak crescendo of a cinematic platformer, every aspect building upon the other until its incredible finale. But Inside can't be fully appreciated at a glance it must be played to understand its excellence. Its visuals seems muted and dull, strip away everything and it's a game of mostly traversing right and solving environmental puzzles, it's a game where the only controls are move, jump, and grab. At a glance, one might question what exactly makes Inside so special.
